![]() ![]() There’s no complex docking procedure to learn here, as long as you are close enough and reasonably lined up the sub will dock. Food can be looted, or purchased from a trader, and air automatically replenishes when you dock with one of the major hubs using your tow rope. The sub will have to be stocked up with vital supplies such as air to breathe and food for the crew. More frustration.ĭiluvion is really about survival while exploring. More often than not I found loading the last checkpoint would take me back too far and significant progress would be lost. Checkpoints are also indicated by green fish but the checkpoint system is quite flawed. Shoals of goldfish indicate a direction to something of significance, but they also tend to just drop away. There are some tips the directions of discovered landmarks are shown on the compass, and fish can even be used to help navigate a little. Instead, you need to navigate via the landmarks which can be a little tricky. The game has a tendency to move the camera behind the edges which causes all kinds of visual weirdness.Īs you progress there are basic maps, but you are never told precisely where you are. ![]() This is mainly due to the third-person camera moving around as you move the mouse left and right. There are issues with visibility when close to any other objects such as some of the main landmarks or the sides of the map. There’s also a compass which appears around the ship to help with direction but, again, this can get obscured when close to objects. It becomes so much easier to control the sub and navigate when there’s less going on. The current will help you move faster, but it’s also quite overwhelming. Visibility can be quite poor, and it’s not helped by some of the visual effects of swirling ocean currents and weird blue streaks. Upgrades solve this problem as the story progresses and new NPCs are discovered. Early in the game the sub can only dive to around 200m before the outside pressure starts damaging the ship. The subs are controlled with a WASD system, along with Q and E to move the ship up and down in the vertical axis. After the start zone, this becomes less of a problem as maps open up, but it crops up from time to time making maneuvering a frustrating experience. There’s no map, so you end up floundering around a bit and because you are stuck under this ice cap it can be a little tricky to maneuver when spaces get tight. The main mission progresses as more NPCs are discovered, each offering hints as to where to go next to either discover a new landmark or give you instructions on how to improve your sub.ĭiscovering new locations is not easy at the start. Their labour costs money of course, which means cash has to be earned by looting wrecks and trading loot items at vendors at the various locations you uncover. These individuals are hired as the player travels to various landmarks and underwater stations. These effectively boils down to a faster, more vulnerable, ship versus a slower, heavily armoured, ship and one all-rounder in between.Īt the start of the game you are alone, but over time you need to build a crew to each man a specific station on the ship. There are three different subs to choose from at the start each with their own specialties. This is a secret you must find, in order to put end to mankind’s dependence on the oceans for survival.ĭiluvion takes some inspiration from Jules Verne and 20,000 Leagues Under the Sea. The gods are angered by the actions of the human race, but mankind has been thrown a lifeline by one god who has hidden a secret in the depths. In Diluvion, the future planet is going to be submerged, and mankind trapped under an ice cap. Diluvion from Arachnid Games is the latest title to take players beneath the oceans to solve a mystery. There haven’t been too many underwater games in the past, which is odd considering our oceans make up 70% of the planet’s surface.
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